Sigil Siege
Sigil Siege
Play a random deck of cards with sigils representing different side effects against an opponent. Just be wary that those sigils that have been given will also be removed if the card leaves the board. The goal is to raze your opponent's tower before they wipe out your health.
Choose a deck size of small, medium, or large to play with more cards but also against an opponent with a larger tower! You will not be granted additional health...
The game is played completely with a mouse.
- Select a deck size and click "Play" to start.
- Each turn you have a set amount of "power" to spend to play cards. This will increase to a maximum as the game progresses.
- Select cards that you have the power to play and select a corresponding empty placement on the board to play them.
- When you are done playing cards, select the dial (with the arrow) to end your turn.
- Cards automatically attack across on turn end and will attack the enemy tower if there is no card present directly across.
Effects:
- Pitchfork: an additional attack for each pitchfork on your side of the board
- Hearts: add hearts to all other cards on your side of the board
- Swords: add attack to adjacent cards
- Tower: add hearts to adjacent cards
Your enemy has the same abilities and limitations as you except they lack your acumen for strategy... so they have been granted a better selection to play from... Good luck!
My main idea for the side effects are those card abilities that are applied when the cards are played (especially those that affect the cards to either side). But I think the real side effects came about innocently when I chose to remove those attributes alongside the card leading to devastating board wipes when hearts suddenly disappear.
Status | Released |
Platforms | HTML5 |
Author | displacedlobster |
Genre | Card Game |
Made with | Rust |
Tags | bevy |
Code license | MIT License |
Average session | A few minutes |
Inputs | Mouse |
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